AI Insights · Timothy · July 2021
Top 5 Train Games on iOS in the US: Q2 2021 Performance
Discover the performance trends of the top 5 train games on iOS in the United States during Q2 2021, with insights on downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends for the top 5 train games on the iOS platform in the United States. Here, we delve into the performance metrics of these popular apps, including downloads, revenue, and active user counts. All data is sourced from Sensor Tower, where more insights can be found.
Train Station 2: Steam Empire
Published by Pixel Federation Games, this app experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at around $56K in mid-April and saw another high of $53K in late June. Downloads varied throughout the quarter, with a high of approximately 8.7K in mid-April. Active users showed a peak of about 53.8K in mid-April, gradually fluctuating down to 44K by the end of June.
Thomas & Friends Minis
This game by Budge Studios maintained steady revenue, averaging around $5K weekly, with slight increases and decreases. Downloads remained consistent, fluctuating between 1.5K and 1.9K weekly. Active users hovered around 6.9K at the start and ended the quarter at approximately 6.5K, showing minor variations throughout the period.
Thomas & Friends: Go Go Thomas
Also from Budge Studios, this app showed steady weekly revenues, peaking at $4.2K in late May. Downloads were stable, generally around 2.5K per week. Active users saw slight fluctuations, starting at 7.9K and ending at 7.6K, with a notable peak of 8K in late May.
Thomas & Friends: Magic Tracks
This game demonstrated stable, though modest, revenue, generally around $3K weekly, with a peak of $4.8K in mid-April. Downloads were consistent, averaging around 2K weekly. Active users remained relatively stable, starting at 7.5K and ending at around 6.9K, with minor weekly variations.
Ticket to Ride - Train Game
Published by TWIN SAILS INTERACTIVE, this app showed consistent weekly revenue, generally around $3K. Downloads were modest but steady, with a notable increase to 662 in the final week of June. Active users started at 8.8K and ended at 8.5K, with a peak of 8.9K in late June.
These trends highlight the dynamic nature of the train game category on iOS in the United States. For more detailed insights and further analysis, visit Sensor Tower.